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Goal by Winna Originals: Rules, Payouts and How to Play

Goal by Winna Originals is a penalty-shot game with progressive multiplier rounds. Choose a target, score to build a return and cash out after a successful goal, or continue and risk losing the uncollected round on a miss. Golden Kicks can boost target multipliers. Enhanced mode guarantees a first-shot Golden Kick at a higher entry cost.

Goal is provided by Winna Originals. The rules below describe the game's wagers, payouts, controls and recorded-round handling.

Goal Game Information

Game information Value
Provider Winna Originals
Minimum real-money wager US$0.01 equivalent
Maximum wager US$10,000 equivalent
Maximum win US$1,500,000 equivalent
Published theoretical RTP 97%
Autobet Available

How to play Goal

  1. Enter the base bet. 1/2 halves it and 2x doubles it.
  2. Decide whether to enable Force 1st shot to be a Golden Kick. This Enhanced mode costs 2.5× the base bet; winning amounts still use the original base bet.
  3. Start the round and select a target zone on the goal.
  4. A scored goal applies the target's actual multiplier, including any Golden Kick boost, to the running product.
  5. After a goal, choose Cashout to settle or take another shot. A miss before cashout ends the uncollected round with zero return.
  6. The game automatically cashes out at US$1,500,000 if the combined multipliers would exceed that maximum. Check Bet History for the result.

Wager and win restrictions

The minimum real-money wager is US$0.01 equivalent, the maximum wager is US$10,000 equivalent, and the maximum win value is US$1,500,000 equivalent. These limits apply to Goal. A lower wager limit can apply because of the available balance or the selected currency's supported precision. Check the accepted wager and displayed maximum award before starting. Additional stakes or betting lines must remain within the limits accepted by the game.

Payout multipliers in these rules describe gross returns including the stake, unless a payout is expressly described as net odds. Net win is gross return minus the amount staked. A zero multiplier returns no stake. A multiplier below 1× returns only part of the stake. All illustrated returns are subject to the maximum-win restriction and currency settlement precision. A theoretical uncapped multiplier is not a promise of payment above the maximum win.

Payouts and multipliers

Grid position in the supplied order Base multiplier
1 10×
2 2×
3 3×
4 10×
5 5×
6 5×
7 8×
8 1.25×
9 1.5×
10 8×

Let aᵢ be the base position multiplier on shot i and bᵢ its Golden Kick boost, using bᵢ = 1 for an unboosted target.

Shot multiplier = aᵢ × bᵢ

Successful-round gross return = base bet × product of all successful shot multipliers

Regular mode costs the base bet. Enhanced mode costs 2.5× the base bet, so the multiplier measured against the charged stake is the successful product divided by 2.5. A miss pays 0×. The maximum-win rule applies to the resulting award.

The live rules say Golden Kick boosts at least three zones, with boosted values hidden until the target is locked in, and a boosted multiplier can reach 60,000×. Read the Goal guide.

Golden Kick trigger and allocation

A Golden Kick occurs with 5% probability on each regular kick and on each enhanced kick after the first. The first enhanced kick is always a Golden Kick.

On a Golden Kick, the game first draws the number of boosted squares, then selects that many different squares, then draws one boost for each selected square. Selecting a boosted square applies position multiplier × boost. A square not selected for a boost keeps its position multiplier. A boost is not a guaranteed goal.

Number of boosted squares

Regular weights total 1,728,600; Enhanced first-kick weights total 1,028,600.

Boosted squares Regular weight Regular probability Enhanced first-kick weight Enhanced first-kick probability
3 1,000,000 57.85028347% 500,000 48.60976084%
4 500,000 28.92514173% 300,000 29.16585650%
5 150,000 8.67754252% 150,000 14.58292825%
6 60,000 3.47101701% 60,000 5.83317130%
7 15,000 0.86775425% 15,000 1.45829283%
8 3,000 0.17355085% 3,000 0.29165857%
9 500 0.02892514% 500 0.04860976%
10 100 0.00578503% 100 0.00972195%

Boost drawn for each boosted square

Regular weights total 5,183,053; Enhanced first-kick weights total 3,853,053.

Boost Regular weight Regular probability Enhanced first-kick weight Enhanced first-kick probability
2× 3,000,000 57.88094391% 1,670,000 43.34225353%
5× 1,500,000 28.94047196% 1,500,000 38.93016784%
10× 500,000 9.64682399% 500,000 12.97672261%
25× 150,000 2.89404720% 150,000 3.89301678%
50× 25,000 0.48234120% 25,000 0.64883613%
100× 6,000 0.11576189% 6,000 0.15572067%
250× 1,500 0.02894047% 1,500 0.03893017%
500× 500 0.00964682% 500 0.01297672%
1000× 50 0.00096468% 50 0.00129767%
6000× 3 0.00005788% 3 0.00007786%

Each exact probability is its weight divided by the relevant total. Percentages are rounded for display. The boosted-square and boost tables are conditional on a Golden Kick; boost probabilities apply to a square that has been selected for boosting, not to every shot. Regular tables apply to regular kicks and enhanced kicks after the first.

Together with the position multipliers and product formula, these tables cover every listed boost, square count and mode. For example, the 10× position receiving a 6,000× boost produces a 60,000× successful-shot multiplier, subject to the maximum-win rule.

Worked payout example

Mode Base bet Charged stake Successful-shot multiplier(s) Gross return Net result
Regular US$10 US$10 1.5 × 2 = 3 US$30 +US$20
Enhanced US$10 US$25 1.5 × 2 = 3 US$30 +US$5
Regular US$10 US$10 10 position × 5 boost = 50 US$500 +US$490
Enhanced US$10 US$25 10 position × 5 boost = 50 US$500 +US$475
Regular US$10 US$10 10 position × 6,000 boost = 60,000 US$600,000 +US$599,990
Either US$10 Depends on mode Miss before cashout US$0 Full charged stake lost

The examples show successful-shot payouts, not their winning probabilities. Regular and Enhanced examples use the same realised multipliers for comparison; their first-kick feature distributions differ. Continuing after a goal risks the uncollected return on the next kick.

Theoretical RTP and prize analysis

Goal's published theoretical RTP is 97%. The payout analysis below describes the probability model for the game. RTP is an average expected return over many rounds. It does not guarantee a return in one round or session. The maximum-win restriction and settlement rounding can reduce the return where they apply.

Goal's published overall theoretical RTP is 97%, or a 3% nominal house edge. Its prize analysis accounts for the mode, Golden Kick trigger, square-count draw, selected target, boost draw, scored/missed kick and cashout point. The feature probabilities above are not the probability that a shot scores.

For mode d, completed outcome o, probability p(d,o), charged stake W(d) and gross return R(d,o):

RTP(d) = Σ p(d,o) × R(d,o) ÷ W(d)

A miss contributes zero. Enhanced mode uses 2.5 × base bet in the stake denominator, while its award still uses the original base bet. This is why the same successful multiplier product returns less per unit actually staked in Enhanced mode.

Worked feature-probability calculations

In regular play, the probability of a Golden Kick with exactly three boosted squares is:

0.05 × (1,000,000 ÷ 1,728,600) = 2.89251417%

On the first enhanced kick, the feature is guaranteed, so the chance of exactly three boosted squares is:

500,000 ÷ 1,028,600 = 48.60976084%

For a square already selected for boosting, a 6,000× boost has probability 3/5,183,053 in regular play and 3/3,853,053 on the first enhanced kick. These are conditional boost probabilities, not chances of winning a 60,000× award. Such an award also requires the relevant position, a qualifying boost and a scored goal.

The mean boost conditional on a boosted square is 4.78347414× for regular tables and 5.74427603× for enhanced first-kick tables. The corresponding mean numbers of boosted squares on a Golden Kick are 3.61246095 and 3.83482403. These means describe the feature distribution, not guaranteed awards or scoring odds.

The game model uses a separate first-kick RTP scale and subsequent-kick scoring probabilities. Do not derive exact per-target scoring odds from the boost weights alone or assume that a 97% overall RTP applies as a 97% chance of scoring. The published RTP is a long-term game expectation; maximum-win restrictions and settlement rounding can reduce returns where they apply.

How to use Autobet

  1. Open Autobet, enter the base wager and decide whether to force the first Golden Kick. Confirm the 2.5× entry cost if enabled.
  2. Set the number of bets and shots per bet, then queue the shot targets in their intended order.
  3. Configure reset or a fixed-money increase after a win, and reset or a percentage increase after a loss.
  4. Set Cashout if payout exceeds to stop queued bets and settle the current round above the chosen amount, or Take Over to resume manual control when the chosen threshold is met.
  5. Review all stakes, targets and thresholds before selecting Start Autobet.

Use the game's stop control to stop further automatic betting. Review Bet History for any bet already accepted before the stop or interruption. Autobet repeats the selected settings; it does not improve the odds or remove the house edge.

Disconnections and malfunctions

If your connection is interrupted during a single bet, reopen the game and check Bet History for the result. The game resets when you return. If the interruption occurs during Autobet, Autobet stops and the game resets. The last accepted automatic bet's result is available in Bet History. Restart Autobet only after reviewing the result and rechecking the settings.

A frozen animation, display error or technical malfunction does not by itself tell you whether a bet won or lost. Check the recorded result and balance before placing another wager. If a round has no recorded result, or the balance does not match the recorded award, stop playing and contact Winna Support with the round identifier and time. Do not assume an error automatically cancels a bet or creates a refund.

Fairness and results

Use the game's Fairness information to follow Winna's verification process for a completed round. Verification checks the recorded game inputs and outcome; it does not predict the next result. Review the wager, return and round details in Bet History.

Responsible play

Set a spending and time limit before playing. A larger multiplier usually comes with a smaller winning probability. Autobet can commit several wagers quickly, and wager increases can raise the amount at risk. Previous losses do not make a future win due. Use Winna's responsible-gambling tools or contact Support if you need help controlling play.

Frequently asked questions

What is the minimum wager?

The minimum real-money wager is US$0.01 equivalent.

What is the maximum wager?

The maximum wager is US$10,000 equivalent, subject to any lower limit accepted by the game.

What is the maximum win?

The game's maximum win value is US$1,500,000 equivalent. The maximum-win restriction applies even if an uncapped example produces a larger theoretical award.

What is the theoretical RTP?

The published figure is 97%. See the prize analysis for the probability model, rounding and any configuration-specific qualification. RTP does not guarantee a session result.

Is Autobet available?

Yes. Follow the Autobet instructions above and review the number of bets and wager adjustments before starting.

What happens if I disconnect?

Check Bet History for the accepted bet's recorded result. The game resets when you return. Autobet stops on disconnection.

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